Oct 2, 2018
My friend Dave Schultze has created an exciting new game called Gridopolis. As an industrial designer, he has developed products for Microsoft, LG, Umbra, and Hasbro. He has won multiple industrial design awards and his work has been recognized in media coverage worldwide. In 2001 he began teaching in the Toy Design department at Otis College of Art and Design focusing on 3D visualization. His Bachelors in Architecture and Masters in Industrial Design contribute to giving his game a unique look, gameplay and expandability.
In this discussion we cover the similarities between architecture and industrial design. He shares with us his experience as a toy design teacher and we discuss the origin of Gridopolis - both the game design and the rule set development. Dave gives us the play-by-play breakdown of how he took his game concept from a sketch to a finished product and how he is prepping for a successful Kickstarter! We also discuss the importance of building great relationships along any product development journey.
BONUS: 1. Leave a good review, 2. email me at firstname.lastname@example.org and 3. WIN a FREE Gridopolis Starter Set!
Thank you for joining us and enjoy the show!